Tuesday, September 18, 2012

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IDES: The Shattered Phase

In this Compendium, we are going to be taking a look at the varied races, factions, technology, and other useful information contained in the world of IDES. This Compendium is an ever-expanding database that will provide you with the knowledge of the universe that makes up this epic storyline.

RACES

Aeons- Self-proclaimed "master race" of the universe, the Aeons are a hyper-intelligent, all-seeing race of beings that are responsible for the construction of the universe. It is unknown whether they even exist within the universal dimensions, or outside of them. Little to nothing is known about these beings, but they have left evidence regarding their hand in the universe's birthing on worlds all over their expansive creation. They seek to end the Fourth Phase by choosing a Catalyst to unleash their superweapon: the cosmic being called Argus.

Humans- Although they are the youngest race in the universe, humans are, if nothing else, very flexible and possess an ingenuity about them unseen in any other race. While not as technologically advanced as the other races, humans have made their way into the far reaches of space, utilizing their adaptability and resourcefulness to accomplish any goal set before them. Truly, they are a very interesting race, despite being of very simple biological makeup. Humans can be anywhere from one to eight feet tall.
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Thalians- Thalians are the first extraterrestrial race to come into contact with the humans, originating from the planet Balsted. Initially, they had waged a massive war spanning some five years. With the unrelenting fortitude of the humans and the stubborn and tactful nature of the Thalians, the two races eventually underwent a truce, signing a peace treaty known as the "New Regard Compact," thereby making humans and Thalians allies in militaristic and diplomatic affairs, as well as establishing an industrial trading relationship. Thalians are adapt users of augmentation and energy weapons, combining the two into their military armor. Their biological makeup is a very confusing concept, as their genetic code is derived into system very unlike a human's DNA "ladder." Instead, a Thalian's genes are not observed as spirals, but as individual, self-replicating cells. Can be anywhere from ten to twelve feet in height, with augmentation, and between eight to nine feet without it, although it is hard to find a Thalian without augments. Their hard outer skin makes them resistant to most weather conditions, but they have low visibility in the dark. Thalians, like humans, reproduce sexually. However, Thalians are hermaphroditic, and each partner can can, during mating, choose which gender role to play.
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Dell'kar- The Dell'kar are a giant insectoid-like species of the desert planet Geshmire, standing anywhere from sixteen to twenty and a half feet tall. Interesting traits other than their size includes their many spindly appendages and their insect-like exoskeleton. The head of a Dell'kar is the most fascinating: It contains antennae protruding horizontally from both ends, capable of receiving radio, sound, and brain waves with great intensity. They stand on four stalky legs which support their elongated bodies, with arms that protrude from underneath their torsos as well. These long arms allow for them to grab objects without having to bend, making them efficient at capturing their prey. Dell'kar can be mostly compared to spiders on Earth. Upon the first contact with the human race, the Dell'kar reacted in a docile and welcoming fashion, exhibiting a strong urge to learn about this young species. Dell'kar communicate with all beings telepathically, but understand spoken words from other species. Almost every being in the Dell'kar species exhibits a beyond genius-level intellect. Dell'kar reproduce by regeneration. Normally a male Dell'kar, after reaching a certain age, will lose one of its limbs. From the limb a new Dell'kar is born, and the father regrows the lost arm. Newborn Dell'kar retain the knowledge of the parent through genetic coding. The offspring is either male, which are capable of reproduction, or female, which are not.
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Carriens- A warrior race since the beginning of the universe, the Carriens have long been the rivals of the Thalians, until recently. Now, they share somewhat cool relations, what with the invading Ern and the terroristic assaults from the Federation. Originally from the planet Nizo, the Carriens have since migrated to colonies after the Nizo Event of 2258, in which their planet was reduced to a barren wasteland by plasma blasts from Thalian Phalanx ships. Carriens thrive off of helium; they need no food, water, or anything else any other species would need to function so long as they have helium. The downside to this is, if they breathe anything other than helium, they die a slow, agonizing death as their respiratory system collapses. Therefore, they wear apparatuses that pump helium into the four 2" holes in their faces that act as their mouths. Deadly with almost all forms of weapon, the Carriens are regarded as the ultimate warriors of the universe. They have neglected to allign themselves with either the Concordance or the Federation, and instead founded the mercenary unit called The Gunslingers, alongside a group of human enthusiasts. Here, they have developed their own weapons and technology, and profit from the Concordance-Federation-Ern war that is currently all the rage in the galaxy. Carriens reproduce through external fertilization. Carriens are always around seven feet tall, disregarding mutations accounted for.
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Ern- Horrid-looking creatures with only the thought of conquest in mind, the Ern are a race of brutal and militaristic creatures bent on universal domination. Their physical appearance is intimidating: midnight-colored skin, hulking physique, and a patch of flesh covering all but their gnarled teeth. Despite this, Ern have perfect sight, and see with natural thermal optics granted to them by their mismatched genetics. Their technology isn't very advanced compared to the other races, their weapons composed of hefty masses of parts that launch giant shards of metal at their opponents, but what the Ern lack in technological advancement, they well make up for in numbers and indomitable will. They are a force to be reckoned with, and are feared despite their inferior technology. Their home planet, Hu'tun, is a planet made entirely of molten rock and laced with wide chasms and crags. The Ern are adapted to hellish environments, which makes them ever more lethal. Ern reproduce using parthenogenesis, meaning they lay eggs that don't need to be fertilized to hatch. The eggs are expelled from the mouth, and take anywhere from two to four years to grow to complete size. Ern can be anywhere from six to nine feet tall.
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Ro'ch'eck- This particular being is a cunning predator, despite its meager appearance. If standing, the Ro'ch'eck is around five to five and a half feet tall. It is a quick, merciless, and rather primal killer. It lacks the ability to speak or utilize compassion. All the Ro'ch'eck know are their instincts: when they grow tired, they sleep. And when they grow hungry, they hunt and feed....on anything. Their biology allows them to blend into their environment, like a chameleon. They reside on the planet Ackunn, but reports have shown them on various other planets as well. Autopsies suggest they are a relative species of the Dell'kar, possibly a devolved offspring. Conversely, it is thought that the Dell'kar evolved from these predatory monsters. The Ro'ch'eck operate by stalking their prey, and kill by jumping upon their target embracing it in a death grip with its eight limbs, crushing their prey before devouring them piece by piece, sometimes saving portions of the carcass for later consumption.
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The Salvation- A race of beings known only as, collectively, The Salvation. They are a corrupted experiment of a race of beings long-since extinct whose names have drifted, forgotten within the binds of history. However, they did leave behind their legacy of monstrous sentient machines. Originally created to solve such devastation as disease, famine, and even death, these beings are no more than heartless killers whose sole purpose is to infect and recruit new members into their ranks. Within each individual unit of this collective force of homicidal machines is an array of nanomachines that act in lieu of organic biological components. Every unit within The Salvation bears a sharp, steel proboscis within its right hand, which is used to pierce into the flesh of organic lifeforms and transfer a set number of these nanomachines into the victim's internal system. The machines attach to and hostilely take over the cells, using them to replicate more and more of the nanomachines until there are enough of them to attack the organs and other body parts. The host is then transformed into a machine from the inside out, its skin turned into a hard metal armor; some would call this a parasitic form of reproduction. The Salvation are impervious to conventional bullets and explosives, and only energy weapons that can doll out super-charged beams are enough to melt through them. Sizes vary on host.
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